Denver Chapter -
Letter
Contact: Josh Golin
Contact: Gavin Mc Kiernan
Campaign for a Commercial-Free Childhood Parents Television Council
53
Parker Hill Ave. Boston, MA 02120-3225 707 Wilshire, #2075, Los Angeles,
CA 90017
Phone: 617-278-4172 ● Fax: 617-232-7343 Phone: (213) 403-1300 ● Fax:
(213) 403-1301
Email:
CCFC@JBCC.Harvard.edu
Email:
gmckiernan@parentstv.org
Website:
www.commercialfreechildhood.org
Website: www.parentstv.org
We
are writing to urge you to change the Denver Regional Transportation District's
policy on advertising to preclude taking advertisements for video games rated
Mature (M) or Adults Only (AO)—those that the videogame industry itself deems
inappropriate for children under the age of 17. Last fall, ads for the
videogame Grand Theft Auto: Vice City Stories (Rockstar Games, 2006) were
featured on RTD trains.
Despite their M and AO ratings and the fact that they feature graphic
violence—including violence against women, and explicit sexual content, the
Grand Theft Auto series is frequently marketed in venues frequented
by children. The Grand Theft Auto series has proven to be extremely
popular with young people. In 2002, the top selling video game for teens and
preteens was Grand Theft Auto: Vice City, in which players could kill a
prostitute after having sex with her.[i]
By
advertising Vice City Stories, the latest installment in the series, the
RTD enabled Rockstar Games to reach countless children—those who ride the trains
and buses and those whose neighborhoods these vehicles pass through – with
advertising for a game in which players can kill rival gang members, law
enforcement, and innocent bystanders as they attempt to set up their own illicit
businesses, such as drug cartels and prostitution rings, and commit armed
robbery.
At
the 2006 Summit on Video Games, Youth and Public Policy, academic, medical and
health experts signed a statement saying: "Behavioral science research
demonstrates that playing violent video games can increase the likelihood of
aggressive behavior in children and youth."[ii]
The most recent studies employing state-of-the-art neuroimaging techniques
support the behavioral research.[iii]
After reviewing 1000 studies over 30 years of research, a consortium of the
major American public health organizations concluded that "viewing entertainment
violence can lead to increases in aggressive attitudes, values and behavior,
particularly in children."[iv]
There is evidence that violent video games can engender more aggressive
thoughts, feelings, and behaviors; and decrease empathetic, helpful behaviors
with peers.[v]
Concern about children's exposure to ads for violent video games is growing, and
cities around the country have started to take action. Last December, in
response to community concerns about Grand Theft Auto ads, the
Massachusetts Bay Transportation Authority, amended its advertising policy and
will no longer take ads for video games rated M or AO.[vi]
In Portland Oregon, after receiving complaints from many riders, the transit
authority (Trimet) decided to remove advertisements for Grand Theft Auto:
Vice City Stories.[vii]
We
urge you to join with these other transit authorities and send a strong message
to the videogame industry that public property cannot be used to promote
violence to children. Please amend your advertising policy to preclude taking
advertisements for video games that the Entertainment Software Rating Board
deems inappropriate for children.
Sincerely,
Executive Director, Denver Police Foundation and Former Lt. Gov
Jane Norton
Former Colorado U.S. Attorney Mike Norton
Action Coalition for Media Education
Campaign for a Commercial-Free Childhood
Concerned Educators Allied for a Safe Environment
Center for Screen-Time Awareness
Center for Successful Parenting
Children Now
Commercial Alert
Common Sense Media
Center for a New American Dream
Dads and Daughters
Darkness to Light
Hardy Girls, Healthy Woman
Industry Ears
Kids Can Make a Difference
The Motherhood Project
National Institute on Media and the Family
Obligation, Inc.
Office of Communication of the United Church of Christ, Inc.
Parents Television Council
The Praxis Project
Stand for Children
Stoughton Institute
Teachers Resisting Unhealthy Children's Entertainment
Craig A. Anderson, PhD, Distinguished Professor of Psychology,
Iowa State University; co-author, Violent Video Game
Effects on Children and Adolescents.
William R. Beardslee, MD,
Gardner/Monks Professor of Child Psychiatry, Harvard Medical School;
Academic
Chair, Children's Hospital Boston
Lyn Mikel Brown, EdD, Associate Professor of Education and
Women's, Gender, and Sexuality
Studies, Colby College; co-author,
Packaging Girlhood
Dr. Brad J. Bushman, Institute for Social Research, University of Michigan
Dr. Joanne Cantor, Director, Center for Communication Research, Department of
Communication
Arts, University of Wisconsin-Madison
Nancy Carlsson-Paige, EdD, Professor of Education, Lesley
University
Raffi Cavoukian, singer; author; founder of Child Honoring
Douglas A. Gentile, Ph.D., Iowa State University; co-author,
Violent Video Game Effects on
Children and Adolescents.
Reverend Ray A. Hammond, MD, MA, Co-Pastor, Bethel African
Methodist Episcopal Church;
Chairman and Co-Founder of the Boston Ten Point
Coalition
Allen Kanner, PhD, co-editor, Psychology
and Consumer Culture
Tim Kasser, PhD, Associate Professor of Psychology, Knox College;
author, The High
Price of Materialism
Jean Kilbourne, EdD, author,
Can't Buy My Love: How
Advertising Changes the Way We Think and Feel
Gerald P. Koocher, PhD,
Dean, School for Health Studies, Simmons College, Boston
Velma LaPoint, PhD,
Professor of Child Development, School of Education, Howard University
Rabbi Michael Lerner, Chair,
Network of Spiritual Progressives; Editor, Tikkun.
Diane E. Levin, PhD, Professor of Education, Wheelock College;
author, Remote
Control Childhood
Susan Linn, EdD, Judge Baker
Children's Center; author, Consuming Kids
Peggy O'Mara, Editor/Publisher Mothering magazine
Alvin F. Poussaint, MD, Professor of Psychiatry, Harvard Medical
School and Judge Baker Children's Center
Deborah Prothrow-Stith, MD, Professor
of Public Health Practice and Associate Dean, Harvard School of Public Health
Michael Rich, MD, MPH, Director, Center on Media and Child
Health, Children's Hospital Boston;
Harvard Medical School; Harvard School of
Public Health
Dr. Bruce Roseman, Associate Professor of and Chief of Clinical Pediatric
Neurology and Pediatrics
University of New Hampshire
Juliet B. Schor, PhD, Professor of Sociology, Boston College;
author, Born to Buy
Donald Shifrin, MD, Clinical Professor of Pediatrics, University
of Washington School of Medicine
Victor Strasburger, MD, Professor of Pediatrics, University of
New Mexico School of Medicine; co-author,
Children, Adolescents, & the
Media
Julie Taylor, Children,
Youth and Family Advocacy, Women's Division, The United Methodist Church.
David Walsh, PhD, author of No. Why Kids-of all Ages-Need It
and Ways Parents Can Say It and
Why Do They Act
That Way? A Guide to the Adolescent Brain
[i]
Snider, M. (2002). Video Games: Grand Theft Auto: Vice City. USA
Today, 27 December, 8D.
[iii]
Anderson, D.R. et al (2006). Brain imaging—An introduction to a new
approach to studying media processes and effects. Media Psychology,
8, 1-6.Mathews, V.P., Kronenberger, W.G., Wang, Y., Lurito, J.T., Lowe,
M.J., & Dunn, D.W. (2005). Media violence exposure and frontal lobe
activation measured by fMRI in aggressive and non-aggressive
adolescents. Journal of Computer Assisted Tomography, 29, 287-292.
[iv]
American Academy of Pediatrics (2000). Joint Statement on the Impact of
Entertainment Violence on Children, July
26.www.aap.org/advocacy/releases/jstmtevc.htm.
[v]
Anderson, C.A. (2004). An update on the effects of violent video games.
Journal of Adolescence 27, 113-122. Gentile, D. A. & Anderson,
C. A. (2003). Violent video games: The newest media violence hazard. In
D. A. Gentile (Ed.), Media violence and children. (p131-152).
Westport, CT: Praeger Publishing.
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PTC and CCFC to Denver RTD: Stop Advertising M-Rated Video Games
- PTC Press Release