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ESRB Content Descriptors
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Alcohol Reference
- Reference to and/or images of alcoholic beverages
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Animated Blood
- Discolored and/or unrealistic depictions of blood
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Blood
- Depictions of blood
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Blood and Gore
- Depictions of blood or the mutilation of body parts
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Cartoon Violence –
Violent actions
involving cartoon-like situations and characters. May include violence where
a character is unharmed after the action has been inflicted
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Comic Mischief
- Depictions or dialogue involving slapstick or suggestive humor
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Crude Humor
– Depictions or dialogue
involving vulgar antics, including “bathroom” humor
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Drug Reference
- Reference to and/or images of illegal drugs
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Fantasy Violence –
Violent actions
of a fantasy nature, involving human or non-human characters in situations
easily distinguishable from real life
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Intense Violence
– Graphic and
realistic-looking depictions of physical conflict. May involve extreme
and/or realistic blood, gore, weapons, and depictions of human injury and
death
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Language
– Mild to moderate use of
profanity
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Lyrics
– Mild references to
profanity, sexuality, violence, alcohol, or drug use in music
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Mature Humor
- Depictions or dialogue involving "adult" humor, including sexual
references
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Nudity
- Graphic or prolonged depictions of nudity
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Partial Nudity
- Brief and/or mild depictions of nudity
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Real Gambling
– Player can gamble,
including betting or wagering real cash or currency
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Sexual Content –
Non-explicit
depictions of sexual behavior, possibly including partial nudity.
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Sexual Themes
– References to sex or
sexuality
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Sexual Violence
– Depictions of
rape or other violent sexual acts
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Simulated Gambling
– Player can gamble without betting or wagering real cash or currency
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Strong Language
- Explicit and/or frequent use of profanity
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Strong Lyrics
- Explicit and/or frequent references to profanity, sex, violence, alcohol,
or drug use in music
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Strong Sexual Content
– Explicit and/or frequent depictions of sexual behavior, possibly including
nudity.
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Suggestive Themes
- Mild provocative references or materials
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Tobacco Reference
- Reference to and/or images of tobacco products
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Use of Drugs
- The consumption or use of illegal drugs
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Use of Alcohol
- The consumption of alcoholic beverages
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Use of Tobacco
- The consumption of tobacco products
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Violence - Scenes involving
agressive conflict. May contain bloodless dismemberment
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Violent References - References to
violent acts
When a content descriptor is preceded by the term
'Mild', it conveys low frequency, intensity or severity of the content it
modifies.
Online Rating Notice
Online-enabled games carry the notice “Online
Interactions Not Rated by the ESRB.” This notice warns those who intend to play
the game online about possible exposure to chat (text, audio, video) or other
types of content created by other players (e.g., maps, skins) that have not been
considered in the ESRB rating assignment.
For the most up to date list of content descriptors
and definitions, go to
http://www.esrb.org
About Entertainment
Software Rating Board (ESRB)
The ESRB is a non-profit, self-regulatory body that
independently assigns ratings, enforces advertising guidelines, and helps ensure
responsible online privacy practices for the interactive entertainment software
industry.
(content and graphics taken straight
from ESRB on 3/31/08)
You
should know…
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90% of teenagers say that their parents never check the video game ratings
before allowing them to rent or buy computer or video games. (Walsh, et al.)
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~66% of gamers are over 18 and the average age of a game player is 29
years old (ESA)
thus videogames aren't made just for kids anymore. Be sure to check the
rating before buying/renting a game for your child.
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Of all games sold in 2003: 54% were rated Everyone (E).
30.5% were
rated Teen (T). 11.9% were rated Mature (M).
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Two studies published in
the Journal of Personality and Social Psychology on April 23, 2000
confirmed that violent video games negatively affect behavior. One study
demonstrated that graphically violent video games produce an immediate increase
in aggressive thoughts and behavior. The other study found that violent game
play not only increased aggressive behavior, but produced a long-term, real-life
impact on the behavior and relationships of the players.
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