For the week of 4.24.06
(Part 1 of 2)
Ever more children and teens are being swept up in a wave
of consumer technology created and marketed specifically to them. And
while some companies profit from the actual devices, others are busily
devoting themselves to devising youth-oriented programming which will
make such technology irresistible to children, indifferent to the harm
their greed may cause. Increasingly, media programmers, toy and
videogame manufacturers, fast-food restaurants and other corporations
are forming partnerships with one goal – the marketing of goods and the
installation of "brand loyalty" in children.
According to a United States
Patent and Trademark Office application filed by the Walt Disney
Company, in the near future
McDonald's
Happy Meal toys may be replaced with portable media players that hold
Disney movies, music, games or photos. McDonald's began outfitting its
restaurants with wireless Internet connections in 2003, and has
installed wireless services in more than 6,200 of its restaurants
worldwide. By continuing to install wireless capability, McDonald's is
paving the way for the portable media player to be a staple of its
promotional lineup. Under the patented plan, a customer would buy a
McDonald's meal and receive the portable media player and an electronic
code that authorizes a partial download of a movie, video or other media
file, which could be downloaded only in a McDonald's restaurant. Each
subsequent visit would earn more downloads, with the customer eventually
receiving an entire movie or game. Earning a large file like a movie
might require five trips or more to McDonalds. Such downloads would also
carry advertisements aimed at children and teenagers, the most likely
targets of the promotion. (New York Times, December 12, 2005)
During its first 10 years on
the air. Radio Disney expanded from conventional AM and FM broadcast
radio to satellite radio, cable TV and video-on-demand. Now, in a push
to reach 6-to-14-year-olds, Radio Disney is offering feature material
created specifically for podcasting downloadable to MP3 players. The
success of the recent iTunes soundtrack to Walt Disney Co.'s High
School Musical is creating a demand for other Disney properties.
Radio Disney says there have been about 170,000 downloads of its
podcasts. Starting in June, Radio Disney will insert advertising into
its weekly podcasts. Videogame manufacturer THQ has been among the first
to sign on to the plan. (AdAge.com, March 17, 2006)
Meanwhile
Disney
Online, already profiting from the massively multiplayer Internet game
for children Toontown, has begun a $50-a-year subscription
service for preschoolers.Skip to next
paragraph The new service, named Playhouse Disney Preschool Time
Online, combines Web features, larger download content and fast-playing
games and TV-like animation. (New York Times, February 16, 2006)
Nor is Disney alone in its expansion into a multimedia
empire fixated on conquering children's hearts and minds and controlling
their buying habits.
Microsoft, which has a 25% market share in the U.S., is desperately
seeking new videogame players, as it has already saturated its core
customer base of 18- to 34- year-olds. Microsoft plans to enter the
children's gaming arena by linking with several other corporate giants.
Not to be outdone by Disney's planned video technology
linkage with McDonald's, Microsoft
and Burger King have formed a partnership to produce three new
videogames featuring Burger King's grotesquely-masked "King" character.
The first such game will be a "first-person shooter" game described as
"a cross between Halo and Destroy All Humans." In addition
to the murder videogame, the "King" will also feature in a martial-arts
game imitative of the videogame Street Fighter and an auto-racing
videogame. The games will be created by Microsoft for use with its Xbox
system, and will be available at Burger King during a five-week
promotional period in December. Burger King will sell the games for
$3.99 with the purchase of a value meal, and expects to sell nearly 7
million of the games. The promotion marks the first time any major
corporation has had a video game designed exclusively around its main
advertising icon, and is merely the latest move in a marketing strategy
aimed at teenagers. Burger King has already popularized racy Internet
advertising, and the Burger King name is prominently integrated into the
new Fox reality show Unan1mous through the use of a "have it your
way" confessional-style booth. Burger King also plans a special
children's promotion to tie in with the musical-game TV series Dance
Dance Revolution, which will feature dance music and games to be
bought with meals. (AdAge.com, April 14, 2006)
Microsoft will also reap a
bonanza of free exposure thanks to a new children's TV show. When its
Xbox 360 game Viva Piñata begins sales during the Christmas 2006
season, an animated series also called Viva Piñata will already
be airing on Fox. The show will air Saturday mornings during the Fox
Network's 4Kids TV block. Embedded in the program's story line will be
hints and tips about how to play the game. Thirteen kinds of tie-in
merchandise will be released shortly thereafter, with Viva Piñata
toys, clothes and party favors being among the items which will be for
sale. Other opportunities for advertising will be built into both the TV
show and the game.
"Kids will have become
invested in the game and characters before the game comes out…The future
of our business is interactivity."
-- Al Kahn, CEO, 4Kids Entertainment (AdAge.com, March 16, 2006)
Culture Watch - Entertainment Industry News
The Parents
Television Council -
www.parentstv.org