For the week of 5.1.06
(Part 2 of 2)
Last Week's
Culture Watch documented some of the increasing interconnectivity of
corporations and their targeting of children. This week provides further
examples of corporate greed aimed at exploiting children's innocence in
the quest for greater profits.
Nickelodeon
has been the top-ranked daytime basic cable network for over a decade.
It has consistently defeated competitors such as Cartoon Network and the
Disney Channel in television ratings. In 2005 Nickelodeon owned ALL of
the top 30 TV programs among 2-11 year olds on both broadcast and basic
cable. But top TV ratings are not enough for the burgeoning Nickelodeon
empire. After a multimillion-dollar investment in formats ranging from
the Internet to cellphone downloads and podcasting, Nickelodeon is no
longer merely a cable channel. It is now a children's Internet
destination, a growing film company (as witness the multiple Rugrats
and Wild Thornberries movies), a video-on-demand platform, a
podcast creator and wireless-content provider, all while planning 254
new episodes for the Nickelodeon cable channel in 2006-07. Nickelodeon
President Cyma Zarghami has stated that her company is also preparing to
create content for video podcasting and will open its own animation lab
in Burbank. As proof of Nickelodeon's expansion, its new TV schedule
will feature series that were originally developed in other media before
becoming TV programs: Tak and the Power of JuJu originated as a
THQ-Nickelodeon-Avalanche Software video game; Mr. Meaty grew out
of puppet shorts done for TurboNick broadband; and the
preschool-targeted series Wow! Wow! Wubbzy! began as a 5-minute
video podcast. The network also plans to sell TV episodes via iTunes for
the Apple iPod. (HollywoodReporter.com, March 10, 2006; TVWeek.com,
April 10, 2006)
"It's
important for Nick to be everywhere children are consuming video."
-- Nickelodeon president Cyma Zarghami (HollywoodReporter.com, March
10, 2006)
But this is
only part of the planned expansion of Nickelodeon's empire. In 2001
Nickelodeon began publishing Nick Jr. Family Magazine, a
publication for parents with preschool-age Nick Jr. viewers. 2005 saw
the opening of the first Nickelodeon Family Suites Hotel in Orlando,
Florida. Located near Walt Disney World, the hotel brings whole families
into a building and an experience dominated by Nickelodeon imagery and
icons. And Nickelodeon is now able to promote its theme parks and
hotels, as it has also purchased GoCityKids.com, an Internet guide which
aids parents in locating children's events and activities. (HollywoodReporter.com,
March 10, 2006; TVWeek.com, April 10, 2006)
With the expansion of so many rival networks into other
fields, CBS has announced plans to turn over control of its fall
Saturday morning programming to DIC Entertainment. DIC intends each of
the new shows to cross-promote with a Web site; for example, the new
cartoon program Horseland will be based around an existing online
community of children horse and dog enthusiasts. As part of the deal,
DIC is purchasing the airtime from DIC and CBS and hoping to sell
advertising to the target 6- to 12-year-old audience on TV, online and
in so-called "new media;" DIC plans to eventually offer "mobisodes"
from each program for viewing on cellphones. (AdAge.com, March 31,
2006)
Some consumers, concerned
about the increasing influence of corporations on America's children,
have begun taking action. Under pressure from several consumer advocacy
organizations, in September of 2005 The National Advertising Review
Council, the marketing industry's self-regulatory body which hears
complaints about ads, asked its Children's Advertising Review Unit (CARU)
to examine the use of cartoon characters in ads. CARU in turn formed a
task force to review the appropriate use of cartoon characters and
product placement within children's programming. (AdAge.com, September
16, 2005) Such action has not stopped either product placement or the
use of cartoons to sell products to children, however.
"There is no appropriate use
of cartoon characters to sell anything to kids…It's the government, not
corporations, who should be the guardians of public health."
-- Susan Linn, Harvard psychologist and founder of the Campaign for a
Commercial-Free Childhood (AdAge.com, September 16, 2005)
In perhaps the ultimate form
of merchandising aimed at impressionable, technology-using youngsters,
the new website StarStyle allows fans of TV shows, including
American Idol, What I Like About You and daytime soap operas As
the World, Guiding Light and The Young and the Restless to
buy clothing, furniture and other items they see on the programs.
StarStyle is partnered with entertainment companies Sony, Warner Bros.,
ABC, Procter & Gamble and FremantleMedia and 19 Entertainment, the
producers of American Idol, and stores such as Neiman Marcus,
Nordstrom, Macy's, Brooks Brothers, Gap, Old Navy, Best Buy and Barnes &
Noble. The site allows visitors to shop by program, product category or
brand name. They can pick a character on a featured TV show and
StarStyle will display associated products that can be purchased through
links to other online sites, then click on products to purchase them.
"If you like the couch that people are arguing on Real World, you
can buy it," said a company spokesman. (AP, March 20, 2006)
In this ever-increasing tide
of child exploitation, the stakes are much higher than merely ad dollars
or promotion of specific products. Media programmers have grown into
vast conglomerates. Theme parks, hotels, movie theaters, stage shows,
magazines, cellphone downloads, Internet websites and an unending flood
of toys and licensed products featuring favorite characters have caused
names like Nickelodeon and Disney to become worldwide brands. Building
brand loyalty at an early age has become crucial to these corporations'
continued success – and profit. To claim that such corporations
"brainwash" young viewers may seem melodramatic; but the advertising
professionals and media bosses behind these international
mega-corporations are not laughing as they contemplate with utmost
seriousness how best to impose upon
children unquestioning lifelong loyalty to their "brand."
"In order for us to reach our
long-term strategic goals, we need to win over the next generation."
-- Shane Kim, general manager of Microsoft Game Studios (AdAge.com,
March 16, 2006)
Culture Watch - Entertainment Industry News
The Parents
Television Council -
www.parentstv.org