|
REPORTS
Kids
in the Crosshairs:
Children
Still Targeted in Marketing of Adult Rated Entertainment
The Parents Television
Council has found that motion picture studios and video game publishers
continue to market adult-oriented entertainment directly to children, this
despite industry and trade association assurances that they would cease such
behavior.
The PTC just completed a
thorough analysis of the placement of both R-rated movie advertisements and
M-rated video game advertisements on network television during the first two
hours of prime time. The data reveals a marked increase in the number of
network TV advertisements for adult-rated entertainment during the first hour
of prime time, when children are most likely to see them.
A September 2000 report by
the Federal Trade Commission (FTC) revealed that movie studios, video game
publishers, and music labels were going out of their way to interest
under-aged children in their adult-rated products.
The Commission's report showed, for example,
that movie studios repeatedly advertised R-rated films on television programs
that were rated highest among teens or where teens comprised the largest share
of the audience. In addition, internal memos discovered by the Commission
referred to the target market for one video game as "males 17 - 34 due to M
rating"
and then in parentheses stated: "(the true target is males 12 - 34)."
Understandably, that report
set off a chain reaction: congressional hearings, more reports, policy
changes, promises to reform.
Now, more than three years
after that report was published, one has to wonder if anything has really
changed at all. Advertisements for the 8 Mile DVD (which was
rated R) ran repeatedly on Fox's American Idol, which at the time was
the highest rated show on television among children ages 2-17. Now that there
is not as much political pressure on the entertainment industry to curb their
marketing to children, it seems that they've gone back to their old tricks.
In June of 2002, the PTC
released a report on the marketing of M-rated video games to children through
television commercials. That report showed that 30% of video game
advertisements during the Family Hour (the first hour of prime time, 8-9:00
p.m. ET/PT) and on teen-targeted shows outside of the Family Hour were for
M-rated video games, and that all of the advertisements for M-rated video
games appeared on Fox, the WB, and UPN.
Later that same year, the
PTC released a similar report analyzing the placement of ads for R-rated
movies. The PTC found that that nearly one out of four movie ads during the
Family Hour were for R-rated movies, and that NBC, Fox, and UPN – three
networks known for targeting a younger demographic -- were the worst
offenders.
The PTC just completed a
thorough analysis on the placement of both R-rated movie ads and M-rated video
game ads during the first two hours of prime time for the period of January 1,
2003 to October 17, 2003.
Rather than getting better,
several of the networks are actually getting worse, putting more
advertisements for adult-rated entertainment during the first hour of prime
time, when children are most likely to see them.
The PTC's most recent
analysis shows that Fox is by far the worst network: 63% of the ads for
M-rated video games and 36% of all the ads for R-rated movies that aired
during the Family Hour ran on that network. Two out of every three ads for
M-rated video games, and nearly one out of every three ads for R-rated films
that aired during the second hour of prime time, aired on Fox.
Major Findings:
Video Games
-
Fox, the WB, and UPN
continue to be the only networks to air ads for M-rated video games during
the Family Hour.
-
During the Family Hour,
28% of all video games advertised were rated M. During the second hour of
prime time, 37% of video game advertisements were for M-rated games.
-
56% of video games
advertised on UPN and 43% of games advertised on Fox during the Family Hour
were for M-rated games. Both numbers are up from last year.
-
The WB has shown some
improvement in the past year. In this study period, only 7% of family hour
video game ads were for M-rated games.
Movies
-
27% of all movie ads
during the Family Hour are for R-rated movies. That figure is up 4% from
last year,
-
Not only are NBC, Fox, and
UPN still airing the most ads for R-rated films during the Family Hour,
they've all gotten worse since 2002.
-
In 2002, 26% of the
movie ads on NBC during the Family Hour were for R-rated films. In 2003,
33% of Family Hour movie ads on NBC were for R-rated films.
-
In 2002, 24% of movie
ads during the Family Hour on Fox were for R-rated films. In 2003, that
number jumped to 31%.
-
In 2002, 33% of movie
ads during the Family Hour on UPN were for R-rated films. In 2003, that
number increased to 38%.
-
Only 9% of ABC's Family
Hour movie ads were for R-rated films. 91% of all the movie ads that aired
on ABC during the Family Hour were for films rated G, PG, or PG-13.
-
74% of all the movie ads
that aired on CBS during the Family Hour were for films rated G, PG, or
PG-13. 26% were for R-rated films.
-
81% of all the movie ads
that aired on the WB during the Family Hour were for films rated G, PG, or
PG-13. 18% were for R-rated films.
-
77% of all Family Hour ads
for R-rated movies aired on NBC, Fox, or UPN. Only 4% of all Family Hour ads
for R-rated movies aired on ABC, 7% aired on CBS, 12% aired on the WB.
A short time after the
Commission released its first report on the marketing of adult entertainment
to children, the MPAA and the ESRB came out with new marketing guidelines.
The MPAA's new guidelines read: "Each company will review its marketing and
advertising practices in order to further the goal of not inappropriately
specifically targeting children in its advertising of films rated R for
violence." The ESRB's guidelines read: "Companies must not specifically target
advertising for entertainment software product rated T, M or AO (adults only)
to consumers for whom the product is not rated as appropriate." Moreover,
networks and film studios alike promised to do a better job of limiting
children's exposure to ads for adult-rated entertainment, but clearly many of
those promises have been forgotten.
It is intellectually dishonest for entertainment
industry to say they're not marketing adult fare to teens when they use
subversive tactics to ensure their ads are reaching younger audiences.
Tactics like placing ads for the 8 Mile DVD on Fox's American
Idol and partnering with Teen People to give away free copies the
DVD; or creating T-rated video games,
like Enter the Matrix to interest teens in the R-rated film trilogy.
If the entertainment
industry were serious about their material not getting into the hands of
children, they would be the ones calling on retailers to not sell their
products to anyone under the age of 18.
The burden of responsibility
doesn't fall solely on the entertainment industry. Every retailer needs to
adopt strict guidelines regarding the sale of M-rated video games, R-rated
movies, and music with explicit lyric content to children under the age of
18. Although some companies have already taken some positive steps in this
direction, notably K-Mart and Walmart, they need to do more to make sure their
standards are being upheld by store employees.
It's not enough to have a
register prompt telling employees to check IDs, stores need to implement
policies to punish employees who violate the company's guidelines.
Any parent with young
children should be alarmed at the idea that children have easy access to this
kind of material. Although the video games are rated, there is no existing
enforcement mechanism to ensure that young children can't buy the
games.
Finally, and most
importantly, parents play a crucial role in filtering the messages and images
their children are exposed to, but too often, they aren't doing their job. In
fact, according to a recent study by Dr. David Walsh published in
Pediatrics, 90% of teenagers say that their parents never check the video
game ratings before allowing them to rent or buy computer or video games.
Recently, the GKC Theater chain in Peoria, IL announced their plans to get
around restrictions on admitting minors to R-rated movies without an adult by
selling R-cards. The R-card would allow parents to grant permission for their
kids to see R-rated movies without actually having to purchase the ticket for
them or sit through the movie themselves. By removing themselves from the
screening process, parents who purchase the R-card are abdicating
responsibility for their children and are, in effect, telling the world they
don't care what their child sees or how it may affect them in the long run.
Parents need to do their job
to ensure that their children don't have access to adult-rated entertainment,
but fair is fair. The entertainment industry doesn't need to make the
parents' job any harder by marketing their adult-rated products directly to
children. And broadcasters, who screen each and every TV commercial in
advance of airing them, must take a more active role in how their advertising
inventory is used. Isn't it time for the entertainment industry to take
responsibility for the content of the movies and video games they produce and
market to children?
Statistical Appendix:
Movie Ads
|
|
8:00-9:00 p.m. ET/PT |
9:00-10:00 p.m.
ET/PT |
|
ABC |
G |
78 |
20% |
|
34 |
10% |
|
|
|
PG |
118 |
30% |
|
54 |
16% |
|
|
|
PG-13 |
159 |
41% |
|
151 |
44% |
|
|
|
R |
35 |
9% |
|
101 |
30% |
|
|
|
|
|
|
|
|
|
|
|
|
8:00-9:00 p.m. ET/PT |
9:00-10:00 p.m.
ET/PT |
|
CBS |
G |
32 |
13% |
|
19 |
10% |
|
|
|
PG |
50 |
20% |
|
33 |
17% |
|
|
|
PG-13 |
103 |
41% |
|
67 |
35% |
|
|
|
R |
64 |
26% |
|
71 |
37% |
|
|
|
|
|
|
|
|
|
|
|
|
8:00-9:00 p.m. ET/PT |
9:00-10:00 p.m.
ET/PT |
|
NBC |
G |
58 |
8% |
|
35 |
8% |
|
|
|
PG |
96 |
13% |
|
59 |
14% |
|
|
|
PG-13 |
324 |
46% |
|
181 |
42% |
|
|
|
R |
232 |
33% |
|
156 |
36% |
|
|
|
|
|
|
|
|
|
|
|
|
8:00-9:00 p.m. ET/PT |
9:00-10:00 p.m.
ET/PT |
|
Fox |
G |
37 |
4% |
|
17 |
3% |
|
|
|
PG |
123 |
12% |
|
62 |
9% |
|
|
|
PG-13 |
537 |
53% |
|
315 |
49% |
|
|
|
R |
322 |
31% |
|
248 |
39% |
|
|
|
|
|
|
|
|
|
|
|
|
8:00-9:00 p.m. ET/PT |
9:00-10:00 p.m.
ET/PT |
|
WB |
G |
67 |
11% |
|
46 |
9% |
|
|
|
PG |
130 |
21% |
|
93 |
17% |
|
|
|
PG-13 |
301 |
49% |
|
222 |
42% |
|
|
|
R |
113 |
18% |
|
171 |
32% |
|
|
|
|
|
|
|
|
|
|
|
|
8:00-9:00 p.m. ET/PT |
9:00-10:00 p.m.
ET/PT |
|
UPN |
G |
3 |
1% |
|
3 |
1% |
|
|
|
PG |
23 |
6% |
|
17 |
6% |
|
|
|
PG-13 |
195 |
54% |
|
121 |
42% |
|
|
|
R |
138 |
38% |
|
148 |
51% |
|
|
|
|
|
|
|
|
|
|
|
|
8:00-9:00 p.m. ET/PT |
9:00-10:00 p.m.
ET/PT |
|
Total |
G |
275 |
8% |
|
154 |
6% |
|
|
|
PG |
540 |
16% |
|
318 |
13% |
|
|
|
PG-13 |
1619 |
49% |
|
1057 |
44% |
|
|
|
R |
904 |
27% |
|
895 |
37% |
|
Video Game Ads
|
|
8:00-9:00 p.m. ET/PT |
9:00-10:00 p.m.
ET/PT |
|
ABC |
E |
2 |
67% |
|
2 |
50% |
|
|
|
T |
1 |
33% |
|
2 |
50% |
|
|
|
M |
0 |
|
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
8:00-9:00 p.m. ET/PT |
9:00-10:00 p.m.
ET/PT |
|
CBS |
E |
5 |
100% |
|
2 |
100% |
|
|
|
T |
0 |
|
|
0 |
|
|
|
|
M |
0 |
|
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
8:00-9:00 p.m. ET/PT |
9:00-10:00 p.m.
ET/PT |
|
NBC |
E |
4 |
40% |
|
0 |
|
|
|
|
T |
6 |
60% |
|
1 |
100% |
|
|
|
M |
0 |
|
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
8:00-9:00 p.m. ET/PT |
9:00-10:00 p.m.
ET/PT |
|
Fox |
E |
9 |
20% |
|
5 |
14% |
|
|
|
T |
16 |
36% |
|
12 |
42% |
|
|
|
M |
19 |
43% |
|
18 |
51% |
|
|
|
|
|
|
|
|
|
|
|
|
8:00-9:00 p.m. ET/PT |
9:00-10:00 p.m.
ET/PT |
|
WB |
E |
17 |
59% |
|
5 |
33% |
|
|
|
T |
10 |
34% |
|
5 |
33% |
|
|
|
M |
2 |
7% |
|
5 |
33% |
|
|
|
|
|
|
|
|
|
|
|
|
8:00-9:00 p.m. ET/PT |
9:00-10:00 p.m.
ET/PT |
|
UPN |
E |
2 |
13% |
|
10 |
42% |
|
|
|
T |
5 |
31% |
|
7 |
29% |
|
|
|
M |
9 |
56% |
|
7 |
29% |
|
|
|
|
|
|
|
|
|
|
|
|
8:00-9:00 p.m. ET/PT |
9:00-10:00 p.m.
ET/PT |
|
Total |
E |
39 |
36% |
|
24 |
30% |
|
|
|
T |
38 |
36% |
|
27 |
33% |
|
|
|
M |
30 |
28% |
|
30 |
37% |
|
|